Browsing the archives for the artwork tag.

Warped Space: a Release Date

Games

Eric and I are once again living in the same state (for the foreseeable future at that) and we’ve been hard at work on Warped Space. We are submitting Warped Space to the iTunes App Store this Friday, June 5th.

Of course we still have last minute things to do on the project such as more play testing, scoring tweaks and, of course, more content. The way we’ve designed Warped Space is such that we can easily add new planets, projectiles, missions, backgrounds, etc… So that is what we’ve been hard at work doing.

We are in love with the idea that every mission is ad libbed by a computer. Not only will it come up with a, hopefully comedic, mission plan for you it changes the way you get from planet to planet. Sometimes you will go in an airplane, other times you’re represented by a family of three.

the projectiles of Warped Space

A taste of the delivery graphics

Here is a good example of one of the mission plans:
I am an expert in the creamcheese field. I'm studying the effect of half-human half-cat mutant on planet New New Mexico. Can you take me there?

I hope you’re as excited as we are.

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Soon to Release

Games

Yes we have received our iPhone developer’s license, and that happened about a month ago. But we’re more excited about the game we are getting close to submitting to the app store. We have been working all week (a week in which Eric and I are in the same state) and have come up with some pleasing results.

The game, Warped Space, involves some planets, so we had to make some artwork. Now we have all sorts of planets made: ice planets, gas giants, earth like planets, what-have-you. Here’s just a small taste of Warped Space with an ice planet and the main menu:

One of many planets in Warped Space

One of many planets in Warped Space

The Main Menu in Warped Space

The Main Menu in Warped Space

We’re excited about it. I think it is looking good.

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